

So, whereas a multifaction game run by a single person will usually RP tension and strife from the start, a true multiplayer game will often see the factions immediately negotiate diplomatic treaties before settling into quiet outward expansion with minimal apparent drama or conflict until a mineral crunch or aliens happen. One of my discoveries was that, usually, players in a sandbox game react cautiously and avoid risk when dealing with each other, and instead explore outward and focus on diplomatically competing to build the biggest sand castle as it were. The RPing and story-writing was just documentation to better interact with the players and share our results with the community, not the reason I was GM.

I love world building, enjoy war-gaming, and had almost as much fun watching the players use unexpected tactics to explore the universe generated as If I had been a player myself. Yes, that 38-year sandbox game did generate a fairly memorable story, but being a slow writer creating a 'good story' is kind of low on my objective list. I've found in my experience with GMing multiplayer Aurora games that it isn't so much 'hard' as 'time consuming.' By year 38 in the longest running game I was spending ~8 hours to run through a 6-month increment as the SM plus another ~3 hours to type a proper RP report (I'm a slow writer).

No technology trading.Īny ideas on what would be the most fun to play in, the most fun to observe, and/or the most fun to SM? Same as Escape Sol, but to achieve victory you also must destroy/capture all enemy shipyards so they can't follow you off planet.Īn asymmetric twist on standard conquest, an advanced empire must find a way to defeat two lower tech populations each with equal population/industry. First player to establish a 25-million population outside of the Sol-system complete with industry/labs/shipyards wins. The players either all start on Earth, or on Earth/Venus/Mars. First player to hold the ruins for say, 10 construction brigade years (5 years with 2 construction units, 0.5 years with 20 construction units, etc) gains the uber advanced ancient technology and wins the scenario. Players start in opposite corners of a premade galaxy, with ruins on one planet of the center star system. I'm trying to think of a scenario setup that would make a good multiplayer game.Įssentially, King of The Hill.
